Our Table

Problem:
People want to support local farms without sacrificing convenience and variety.
Solution:
Our Table offers a convenient, customizable, organic Farm Box via a streamlined, visually rich, responsive website.
Duration
1 Month
My Role
UX Research
Prototyping
Visual Design
Team
Self
Design Mentor
Tools
Figma
Illustrator
Photoshop
Background
People are looking for ways to eat healthier, and more sustainably. Sourcing your food closer to home at a community farm co-op is an excellent way to know where your food is coming from and support local sources of wholesome organic foods.

The farm has been in business since 2011, and has grown to include a thriving CSA, farm store, popular local food events, and an education program.  The latest website was developed in 2016, but does not have responsive functionality, and is beginning to look it’s age.
Research

Tools Used: Market Research, Competitive Analysis, Provisional Personas, Contextual Inquiry

Before beginning to design, we must first learn what we can from existing sources of information, as well as directly from potential users of our product. This will ensure that our resources are being used to their maximum.
Before deciding where to aim my resources, I outlined our Research Goals, Methodologies, Participants, Timeline, Assumptions, and the questions we sought to answer.

My Research Goals were as follows:

- Learn more about who the target clients are
- Understand what can be learned from our direct and indirect competitors
- Understand the client’s priority for visiting their website
- Understand what style of branding appeals to clients

Once I understood what the goals were for my research, I moved forward with collecting the primary and secondary research that would be needed to answer them.

Secondary Research: Market Research
Before generating my own data, I sought to learn more about the CSA (Community Supported Agriculture) market, current trends, the competitors to their product, who the target client is, and what information exists on their expectations and preferences.
A 2017 study of 837 individuals from the general population showed the following results in demographics and behaviors of the people who are CSA members:
  • The preference of shopping at farmer’s markets, the limited variety of foods, and the expense are the main reason people left a CSA
  • Their findings did have current members ages skewing 10 years younger than the mean of non-members, 33 vs 4
  • Income, education, and lifestyle choices were better indicators for CSA members than demographic factors.
  • Supporting local family farms, and access to organic products are the highest rated reasons for joining a CSA
  • Lifestyle choices such as vegetarianism, belonging to a gym, recycling, enjoying cooking at home, and spending more on groceries, are good predictors of current and future CSA membership
  • Those who hear about a CSA via word of mouth were the most likely to join a CSA program, those seeking out info online were 2nd most likely
  • Income, education, and lifestyle choices were better indicators for CSA members than demographic factors.
  • The highest earners with advanced degrees are less likely to join CSAs. They are more likely to eat out, and don’t have the flexibility to visit the farms. The CSA members did skew higher than the general population in income and education however.
  • This particular study had a higher % of males as current members of CSAs, at 68% and 54% stating they would be a part of one in the future. They did admit it could have just been their sample, but did cite another study that indicated people who shopped at farmer’s markets were more likely to be male, at 52%. They do state that this goes against most literature on CSAs.
  • There were some common themes based on interviews with CSA owners. CSA’s are seeing greater and greater pressure from outside sources based on convenience. Organic foods are more available in general at markets, and by mail meal kits have cut into the popularity of CSA boxes.
  • One owner states the following:
    “The new produce box schemes, they really aren’t the death of the CSA, they’re just the newest iteration in a long-evolving trend. CSAs used to be one of the only ways for urbanites to get things like heirloom kohlrabi or purple carrots. Today, in addition to the meal kits, there are also more farmers markets, and organic produce is available at many grocery stores, or at Costco. The local food system, the local food models, have shifted so dramatically in just the past decade or two,”
  • The same CSA farm owner states that the CSA farms point of difference are the hands on experiences and relationship they can offer, so it’s important to focus on that strength:
    “That’s the one thing no one else can offer. That’s the true connection to the farm, to the soil, to the plants, and to where your food comes from.”
  • The preference of shopping at farmer’s markets, the limited variety of foods, and the expense are the main reason people left a CSA
Secondary Research: Competitive Analysis
I sought to learn from our competition in regards to what they are doing well, and where there’s opportunities to move the segment forward. I performed some high level initial research on some key direct and indirect competitors, and continued to benchmark against them throughout the design process.
Direct Competitors
Strengths
  • Responsive website with clear messaging
  • Physical location is closer to larger population
  • Focused on educating the community about sustainable food
  • Can signup for CSA online
Weaknesses
  • No ability to shop for products online
  • Blog not very active
  • Recipe section not active, and is just a link to a Google Drive folder of .pdfs
  • No delivery options
Strengths
  • Responsive, modern feeling website with clear messaging, using good UX principles, CTAs, etc
  • Offers widespread delivery options
  • Customization of boxes allowed
  • Lots of quality recipes online in an attractive format
  • Very active blog
Weaknesses
  • Not local to same area
  • Feels more “corporate”
  • Less transparent about where food comes from
  • Connection to farm doesn’t feel as tight
Indirect Competitors
Strengths
  • Responsive, modern feeling website
  • Offers online purchases via Instacart
  • Convenient locations
  • Many education events
  • Local Chain
Weaknesses
  • Feels more “corporate”
  • Less transparent about where food comes from
  • No connection to a specific farm
  • No CSA offerings, more traditional grocery
Strengths
  • Responsive, modern feeling website with clear messaging, using good UX principles, CTAs, etc
  • USDA Organic, Non GMO, food
  • Food is pre measured and prepped to specific, appealing recipes
  • Options for different types of diets
  • Convenient home delivery
Weaknesses
  • Feels more “corporate”
  • Less transparent about where food comes from
  • No connection to a specific farm
  • No CSA offerings, meals only
  • No events, education, or social aspects
Strengths
  • Responsive, modern feeling website with clear messaging, using good UX principles, CTAs, etc
  • USDA Organic, Non GMO, food
  • Food is pre measured and prepped to specific, appealing recipes
  • Options for different types of diets, with excellent sorting parameters
  • Convenient home delivery
  • Have options to add breakfasts and lunch
Weaknesses
  • Feels more “corporate”
  • Less transparent about where food comes from
  • No connection to a specific farm
  • No CSA offerings, meals only
  • No events, education, or social aspects
  • Say they “strive” to use organic produce, but not guarantee it
Provisional Personas
Based on the studies that were referenced during the market research, and time spent at the farm observing the customers, I put together two provisional personas. These are the most likely users for our site, and will be used to narrow down subjects for the next step: User Interviews
Goals:
  • To provide healthy meals for her family
  • To teach her kids where good food comes from
  • Access the best possible ingredients
  • Have access to farm days with the family
  • Learn new recipes
Pains
  • Doesn’t always have time to run to the farm
  • The kids won’t eat the squash, and we get a lot
  • Doesn’t always know what to do with all the vegetables
  • Doesn’t always have time for all the prep work
Goals:
  • To support local, small farms
  • To lower his carbon footprint
  • Eat seasonally
  • To challenge himself with new recipes
  • Fuel his workouts
Pains
  • Not local to same area
  • Feels more “corporate”
  • Less transparent about where food comes from
  • Connection to farm doesn’t feel as tight
Primary Research: User Interviews
Learning directly from potential users of our product to understand their perspectives, pain points, and propensities in order to make better design decisions for their needs.

I asked a series of open ended questions to discover their past experiences with CSA's, subscription food boxes, and grocery shopping online.

The statistics for the test participants are as follows:

-4 interviews were conducted 
-1 male and 3 female 
-Ages ranged between 39-55
-All married
-3 self employed

Research Synthesis

Tools Used: Empathy Map, User Persona

Empathy Map
The tool I chose to use to synthesize the data I generated is an Empathy Map. This helped me to organize the data into information that we can use to discover common themes, patterns, and similarities that appear most often and define the problems we're looking to solve. Below you'll find a time lapse of the process:
The Empathy Map revealed a number of points stemming from our raw interview data. Outlined below you'll find the Insights, Goals, Pains, and Needs that were made clear during the research phase:
Insights:
  • To support local, small farms
  • To eat healthy organic food
  • To have fun cooking
  • To lower their environmental impact
  • High quality food is expensive
  • Don’t enjoy repetition in food
  • Pickup is inconvenient
  • Pickup takes too much time
  • The CSA websites aren’t modern
  • The CSAs don’t allow customization
  • Don’t always trust others to pick their produce
  • Concerned with environmental issues surrounding delivery
  • Many people who have used CSA boxes have also tried delivery meal services and online grocery shopping
  • Many people who have tried CSA box subscriptions grew dissatisfied with them over time
  • Many people like the idea of supporting local farms, but have difficulty committing to the way they distribute their food
  • Many people enjoy the option of visiting a store, for specific items, or for inspiration, but like having basics delivered
  • Access to high quality food Variety in their meals
  • Convenient access to food
  • To feel like they’re receiving value for $
  • To have the ability to customize what they recieve to their needs
  • To be able to accomplish their tasks on any device
Goals
Needs:
Insights:
Pains:
User Persona
Meet Ben Parsons. After synthesizing my research, I generated a fictional representation of a target user guided by the findings. Putting a face and name to our user reminds us who we’re designing for.

Define + Ideate

Tools Used: POV Statements + HMW Questions,  Brainstorming,

Defining the Problem
To further clarify the problems that we will design to solve, I translated the insights and needs from my empathy map and persona into POV "Point Of View" Statements, and HMW "How Might We" questions.

Insights #1
Many people who have tried CSA box subscriptions grew dissatisfied with them over time
Needs #1
Users need more variety in their meals
POV #1
Ben needs variety in his meals because he has tried CSA box subscriptions and grew dissatisfied with them over time
HMW #1
How might we provide variety in Ben's meals to increase his satisfaction?
Insights #2
Many people like the idea of supporting local farms, but have difficulty committing to the way they distribute their food
Needs #2
Users need convenient access to food
POV #2
Ben needs convenient access to food because he likes the idea of supporting local farms but has difficulty committing to the way they distribute their food.
HMW #2
How might we help Ben support local farms while offering him convenience?
Insights #3
Many people who have used CSA boxes have also tried delivery meal services and online grocery shopping, and found their experience superior
Needs #3
Users need to have the ability to customize what they recieve
POV #2
Ben needs to have the ability to customize what he receives to his needs because he used CSA boxes, and also tried delivery meal services and online grocery shopping and found their experience superior
HMW #3
How might we give Ben the ability to customize his CSA deliveries to his needs?
We have the data, and better understand our users. Now what? We decide on how to move forward balancing the needs of our Persona with the needs of the business.
Brainstorming
Once I was armed with my HMW statements, I needed to brainstorm ideas on how to solve them. I chose to do mind maps for each of the 3 HMW statements to generate as many solutions as I could within a given timeframe.

Strategy

Tools Used: Project Goals

Project Goals
Assembling the business goals from the design brief, and the user goals from my research, aids in determining overlap and competing priorities in developing site features. The easiest decisions to make are where both business goals and users goals overlap. Those move to the forefront when moving to the next step, which is planning a Product Roadmap.

Information Architecture

Tools Used: Product Roadmap, Sitemap

Product Roadmap
With the shared goals in mind that I discovered in the previous step, I looked back to the brainstorming step in the process to see which ideas addressed those priorities. The features that align with the shared goals move forward first, followed by other features that will separately address User and Business needs.

Features are further organized by which HMW question they address, how difficult they would be to implement, and my confidence in the feature directly addressing a stated need.

Sitemap
Referencing the project roadmap, I laid out the sitemap for the Our Table site, showing the information architecture for the site.

Interaction Design

Tools Used: Task Flow, User Flow, UI Requirements, Low Fidelity Wireframes, Mid Fidelity Wireframes

Task Flow
Informed by the Sitemap, I built a Task Flow in order to test some specific tasks that a User is likely to perform.

User Flow
I then created a User Flow to ensure that all of the user decision points are thought through, that the flow is an efficient as possible, and that all of the necessary pages and features are accounted for to accomplish specific scenarios.

UI Requirements
Referring to the documents just created, I mapped out all of the pages and high level requirements that I will need to design in order to complete the set tasks/scenarios. You can access that file at the button below:

DOWNLOAD .PDF
Low Fidelity Wireframes
Now that I know the contents of the site, it's time to design the physical structure of the site so the user can accomplish their tasks in an efficient and attractive manner. The Low Fidelity Wireframes are a quick way to ideate various layouts for the site without getting too bogged down in rendering time or invested in a design direction. I spent time looking at competitive websites for inspiration, as well as some leading sites outside of their genre before sketching.

Mid Fidelity Wireframes
I've decided on a design direction based on the sketches, and am ready to begin rendering a higher fidelity version of the site. Combining the Information Architecture and layout ideas from the previous steps I designed out the pages that will be needed to move into the prototype stage.

Prototyping
In this case I've decided to build a prototype at the mid-fidelity stage and perform user testing. Doing so at this stage can be an advantage for a couple reasons. It takes less time to build and change pages at this stage, and the colors and branding won't be a distraction to discussions about/interactions with the layouts. I created the prototype in Figma to be able to accomplish the tasks that I flowed previously.
Prototype
Usability Testing

Tools Used: Testing Plan and Script, Figma Prototype, Affinity Map

Usability Test
Before testing I laid out the objectives, methodologies, script, and scenarios for the test.

I conducted a think aloud, moderated, remote (Zoom) usability test. They completed the following three tasks:

1. Visit a page where you can learn more about the farm, and their farming practices.
2. Navigate to a place where you can see how getting a Farm Box works. Stop when you feel like you have enough info.
3. Navigate through purchasing a subscription

I completed my user testing with 5 individuals, aged 40-47, 3 females and 2 males. All users were able to complete the tasks, and there was an error free rate of 99%

Following testing I completed a detailed document with user feedback and actions recorded. It can be downloaded below:

DOWNLOAD.PDF
Affinity Map
In order to discover the most common issues users might have had during the testing I created an Affinity Map. The patterns created pointed out the items that need attention before moving into High Fidelity.
User Patterns:
  1. The “About” page may be misplaced under the “How it Works” heading, it should have it’s own heading, or a new name for the “How it Works”
  2. “How it Works” naming is eliminated, and that section on the homepage is renamed Intro to better suit it’s actual function.
  3. Add instructional text or another visual indication to encourage scrolling.
  1. There was some confusion about where to learn more about the farm and their practices.
  2. Users used the “Build Your Box” ordering process as an educational tool in order to learn how the system works.
  3. 2 users had an issue on 13” screens, where they weren’t seeing something that indicated they should scroll
Recommendations:
Priority Revisions
The Mid Fidelity Prototype was updated before moving to High Fidelity based on the recommendations from User Testing and some detail changes. The prototype is available below.
PRototype
User Interface Design

Tools Used: Mood Board, Style Tile, Figma Prototypes, High-Fidelity Wireframes, High Fidelity Responsive, UI Kit

Mood Board
To guide the process of developing the branding visual design for Our Table, I determined some brand adjectives that would assist me in creating a consistent visual language. Using those adjectives, I then scoured some favorite sources for visual resources that I believed would lead me in the right direction for inspiration.

Branding: Logo
I sketched some rough ideas on paper, then worked through a series of concepts until I honed in on the final direction.

Branding: Style Tile
I experimented with color palettes that suited the brand adjectives, and didn't feel overused in their market segment. Most seemed to use green in some shade, and I want them to stand out while still portraying at a glance that they are associated with food.
High Fidelity Prototype
I updated the Mid Fidelity Prototype with the branding built in the last steps, and sourced a series of images that would fit brand adjectives and entice Users to act. The updated Prototype is below:
PRototype
High Fidelity Responsive Design
I updated the Mid Fidelity Responsive Design to High Fidelity standards so the site has a seamless experience on all platforms
UI Kit
I created a UI Kit for the site to be used in future site development. Anyone working on the site in the future will have a consist library of components to work from.
Reflection + Next Steps
Reflection
The idea of Community Supported Agriculture is an old world solution to very modern issues of food sustainability, lowering carbon footprints, avoiding pesticides and GMO foods. Bringing it up to date by combining their local presence and charms with some of the best convenience features of food kits can be the best of both worlds and should provide greater satisfaction for their Users.

Next Steps
- User Testing + Iteration: I'd like to see another round of user testing in order to confirm the revisions were a solution to the minor issues I encountered. There hasn't been another test since moving to high fidelity. Any necessary revisions should then be made.

- Design Handoff: Once the user testing and iteration cycle is satisfactorily completed, design should be handed off to development with our documents and communication successfully bridging that gap.